![]() ![]() With so much Frenzy you might find it gets you into trouble, especially given the lack of starting skills on the team. ![]() If you like the idea of doing a lot of hitting and using Frenzy for space manipulation then Khorne might just be the team for you. I would consider Guard a high priority as well as it not only helps other Bloodseekers but the weaker team mates will also benefit. They are also cheap enough to use for fouling so grabbing a Dirty Player might not be out of the question.Īs Bloodseekers will be relying on hitting a lot, Block will keep them upright, Mighty Blow aids in both attrition and towards earning more skills. However they don’t get the blitzing strength bonus from Horns like their Khorngor team mates, so you need to watch out for Frenzy traps. They can also do ball blitzing duty by adding Tackle. Marauder Linemen you’ll likely be sticking with Block or Wrestle and maybe taking Guard. ![]() Then perhaps turn the other two into ball hunters taking skills like Wrestle, Tackle, Strip Ball. I’d look to get one or two who are able to safely carry the ball with skills like Block, Dodge, Sure Hands. This will probably be your Khorngors unless you make an effort to spread the touchdowns around. Like nearly every team the players who score the touchdowns will typically advance the fastest. If your playing environment contains a lot of weaker / faster / agile teams then I could see teams forgoing the inclusion of one. Bloodspawns also add some more muscle to the team, though their armour isn’t the most durable for a big guy. They are going to help clear paths through a congested pile up in order to advance a cage. They are especially dangerous near the sidelines where you can set up other team mates to push opponents into the crowd. They can also blitz themselves out of trouble fairly well due to having Horns and Juggernaut not only saves them from not having block (which blitzing at least) but can also get that occasional much needed push against players who do have block.įor blitzing duties I can see teams going either way between Maurauders and Khorngors and it probably wouldn’t hurt having options from both position types.īloodseekers are going to be in the thick of things with their high strength and Frenzy. They are a bit more controllable when it comes to blocking as they are the only players on the team without Frenzy. The Khorngors are almost certainly going to be doing a lot of heavy lifting when it comes to carrying the ball. Getting Guard on the team will really help a lot to work around this issue. The Linemen might be a liability starting with an average strength and Frenzy, watch out for Frenzy traps where a favourable initial block can turn into a detrimental turnover inducing second block. ![]() You’ll want to maximise the amount of hits you can get in and really work around this. Khorne teams have pretty decent strength to combine with Frenzy.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |